CONSIDERAçõES SABER SOBRE THE FIRST BERSERKER: KHAZAN

Considerações Saber Sobre The First Berserker: Khazan

Considerações Saber Sobre The First Berserker: Khazan

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Embora desafiador para jogadores hardcore, ESTES 2 níveis de dificuldade e a variedade de mecânicas de combate e habilidades tornam o jogo conseguível de modo a jogadores de todos os níveis.

The First Berserker: Khazan is a cel-shaded soulslike set in the long-running Dungeon Fighter Em linha universe. You play as Khazan; a celebrated general renowned for defeating the "Berserk Dragon" (just in case you were in doubt this is effectively anime), now exiled and mutilated by a court of jealous nobles.

Isso não foi reflexo único dos aumentos das minhas habilidades ou Destes melhores Aparelhamentos do protagonista, contudo sim do game realmente deter ficado menos desafiador (ou Muito mais justo) desse ponto em diante.

And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.

The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.

Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when The First Berserker: Khazan equipping multiple pieces from a set.

Nãeste sei se isso foi por questão intencional por design ou resultado de 1 erro, mas tenho a impressãeste de qual muitos vão chegar nesse ponto da aventura e se sentir frustrados através “surpresa” de que este estúdio preparou — porém vale a pena insistir 1 pouco para atravessar dela.

It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.

If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.

It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.

3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right

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